ABOUT
I was born in 2004, and spent most of my childhood in Raleigh, North Carolina. I presently live a few hours away in Boone, and study Computer Science and Mathematics at Appalachian State University.
I enjoy applying pattern recognition and optimization across different domains. Outside of class, I'm an avid competitive programmer, chef, reader, and regular contestant in Jane Street's monthly puzzle challenge. I sometimes write about interesting things on my blog.
I am graduating in the Spring of 2026 and am looking toward numeric horizons. Please feel free to contact me for any opportunities!
EXPERIENCE
☁️ NetApp
Software Engineering Intern
ONTAP (storage OS) Team: Shipped the OKM Toolkit, a
cluster-passphrase recovery utility for encrypted ONTAP systems, now
used by customer support. Implemented cluster-wide password
handling, AES-based encryption, OpenSSL primitives, and TPM/key-file
recovery. Lots of C++ and free snacks!
🌲 Appalachian State University
Teaching Assistant
CS 3481 - Computer Systems: Gave talks on GDB, Valgrind, C & C++
Programming, Architecture, and Assembly. Held regular office hours,
led Lab sections, and reviewed/graded student programming
assignments. Spawned a love for low-level systems programming.
Research Assistant
Maths Department: Translating recent papers into Python models then
testing and visualizing the results. A short-lived experience but a
lot of fun, and my introduction to academia.
Private Tutor
Operated an independent tutoring venture for collegiate-level
Calculus, Statistics, Linear Algebra, and Discrete Mathematics.
Classic College-kid hustle.
SELECTED PROJECTS
Interactive GPU Fluid Sandbox
(C++, CUDA,
2025) Paper
Rreal-time GPU fluid simulation running 1M+ cells (1024²) at 60 FPS.
Implemented CUDA kernels for advection, diffusion, and Poisson
pressure projection; optimized shared memory tiling & coalesced
access for ~32× speedup over my
OpenMP CPU baseline.
Lock-Free MPMC Telemetry Buffer
(C++, 2025)
Repo
High-throughput thread-safe queue for log/metric collection from
many threads with low latency. Designed as a bounded ring using
C++20 atomics & cache-line padding to eliminate contention and false
sharing. Sustains ~6.1M events/s on 8 cores, outperforming
std::mutex by ~900% (p99 enqueue < 8 μs)!
IN PROGRESS
C to LLVM Compiler
(C++)
Writing a C-subset compiler with custom loop-invariant code motion
and strength reduction.
Micro-Firewall DSL
(C, C++)
Inventing a small Domain-Specific Language (DSL) compiling to eBPF
bytecode for programmable packet filtering. Currently learning the
network stack!
CAPABILITIES
Languages:
C++, C, Python, Rust, Bash, SQL, Assembly. Adaptable to new
languages quickly!
Concurrency & GPU:
CUDA, OpenMP, MPI, SIMD vectorization, lock-free algorithms.
Tooling:
Linux (eBPF, perf), CMake, GDB, Valgrind, GodBolt, Git, Docker,
CI/CD Pipelines.
Domain:
I'm extremely interested in working with high-performance systems,
concurrency, networking, runtimes, operating systems, and related
tooling!
EMAIL
blackwellaf@appstate.edu
LINKEDIN
linkedin.com/in/blackwellaf
GITHUB
github.com/andrewblackwell
MY BLOG
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